
The app has a new name
Same game, same decks, same purchases, new name and icon. Why the old name had to go and how the new one was chosen.
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Useful ways to get a room talking, with clear rules and enough restraint to keep the game fun for everybody.

Same game, same decks, same purchases, new name and icon. Why the old name had to go and how the new one was chosen.
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People want real questions more than they expect to. What the research says, and the rules we hold to.
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Nine things good hosts do differently, starting with never announcing the game.
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Thirty prompts arranged from easy answers to real stories.
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Twenty-four low-pressure questions without corporate cringe.
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Seven games you can begin without printing, props or player accounts.
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The twelve design mistakes that kill trust or empty a room.
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A short run-of-show that lets the birthday person enjoy the night too.
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Questions for new dates and people who know the basics already.
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Original food, habit, travel and etiquette takes with a cruelty test.
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Simple, no-pressure formats across cultures and confidence levels.
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Match the prompt to arrivals, the meal and late-night energy.
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What to choose when anyone playing is under 18, and what Family Mode removes.
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A run of show for arrivals, the after-lunch lull and once the table regroups.
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The room wants this conversation more than the host thinks. Here is what to do with that.
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A method for finding an angle old friends have not already said.
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Answers should travel in every direction. Five moves that keep it that way.
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Three piles, a seven-seven-six deal, and the same questions play like a better game.
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The four-part test every card has to pass, and the machinery that applies it.
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Never name them. Five moves that make the next card cheap to join instead.
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Nobody can feel the right stopping point, so set it before the first card.
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The card buys the first sentence. The follow-up gets the story the room retells.
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Most pauses are a room thinking. How to spot the one kind that needs you.
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The money, chores, guests and noise conversation new housemates skip, and how to raise each one without it feeling like an ambush.
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